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Ancient Relics

Appears in: Act1.Underdocks / Act1.Overgrowth
Name Effect
Arcane Scroll Upon pickup, obtain a random Rare Card to add to your Deck.
Booming Conch At the start of Elite combats, draw 2 additional cards and gain .
Cursed Pearl Upon pickup, receive Greed. Gain 333 Gold.
Dowsing Rod Upon pickup, add 1 Dowsing to your Deck.
Fishing Rod Every 3 normal combats, Upgrade a random card in your Deck.
Golden Pearl Upon pickup, gain 150 Gold.
Hefty Tablet Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.
Kaleidoscope Upon pickup, obtain 2 card rewards from other characters.
Large Capsule Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Lava Rock The Act 1 Boss drops 2 Relics.
Lead Paperweight Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Leafy Poultice Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.
Lost Coffer Upon pickup, gain 1 card reward and procure 1 random potion.
Massive Scroll Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.
Neow's Bones Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.
Neow's Sacrifice Upon pickup, procure 1 Ambergris and add 1 Guilty to your Deck.
Neow's Talisman Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.
Neow's Torment Upon pickup, add 1 Neow's Fury to your Deck.
New Leaf Upon pickup, Transform 1 card.
Nutritious Oyster Upon pickup, raise your Max HP by 11.
Phial Holster Upon pickup, gain 1 potion slot and procure 2 random Potions.
Pomander Upon pickup, Upgrade a card.
Precarious Shears Upon pickup, remove 2 cards from your Deck and lose 16 HP.
Precise Scissors Upon pickup, remove 1 card from your Deck.
Scroll Boxes Upon pickup, choose 1 of 2 packs of cards to add to your Deck.
Silken Tress Upon pickup, lose all Gold. Enchant all cards in your first card reward with Glam.
Silver Crucible The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Small Capsule Upon pickup, obtain a random Relic.
Stone Humidifier Whenever you Rest at a Rest Site, raise your Max HP by 5.
Winged Boots You may ignore paths when choosing the next rooms to travel to 3 times.
Appears in: Act2.Hive
Name Effect
Alchemical Coffer Upon pickup, gain 4 potion slots filled with random Potions.
Archaic Tooth Upon pickup, Transform a starter card into an ancient version.
Driftwood You may reroll each card reward once.
Electric Shrymp Upon pickup, Enchant a Skill with Imbued.
Glass Eye Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
Prismatic Gem Gain at the start of each turn. Card rewards now contain cards from other colors.
Radiant Pearl At the start of each combat, add 1 Luminesce into your Hand.
Sand Castle Upon pickup, Upgrade 6 random cards.
Sea Glass See 15 cards from another character. Choose any number of them to add to your Deck.
Touch of Orobas Upon pickup, replace your starter Relic with an Ancient version.
Appears in: Act2.Hive
Name Effect
Pael's Blood At the start of your turn, draw 1 additional card.
Pael's Claw Upon pickup, Enchant all Defends with ?.
Pael's Eye The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael's Flesh Gain an additional at the start of your 3rd turn, and every turn after that.
Pael's Growth Upon pickup, Enchant a card with ?.
Pael's Horn Upon pickup, add 2 Relax to your Deck.
Pael's Legion Doubles Block gained from a card, then goes to sleep for 2 turns.
Pael's Tears If you end your turn with unspent , gain an additional next turn.
Pael's Tooth Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
Pael's Wing You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Appears in: Act2.Hive
Name Effect
Biiig Hug Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Golden Compass Upon pickup, replace the Act 2 Map with a single special path.
Nutritious Soup Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Pumpkin Candle Gain at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites.
Seal of Gold At the start of your turn, spend 3 Gold to gain .
Storybook Upon pickup, add 1 Brightest Flame to your Deck.
Toasty Mittens At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength.
Toy Box Upon pickup, obtain 5 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Very Hot Cocoa Start each combat with an additional 4.
Appears in: Act3.Glory
Name Effect
Beautiful Bracelet Upon pickup, Enchant 4 random cards in your Deck with Swift 2.
Blessed Antler Gain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Brilliant Scarf The 5th card you play from your hand each turn is free.
Delicate Frond At the start of each combat, fill all empty potion slots with random Potions.
Diamond Diadem Start combat with 20 Block. Your Block is not removed at the start of your 2nd turn.
Fur Coat Upon pickup, mark 8 random combats. Enemies in those rooms have 1 HP.
Glitter Enchant all card rewards with Glam.
Jewelry Box Upon pickup, add 1 Apotheosis to your Deck.
Looming Fruit Upon pickup, raise your Max HP by 31.
Signet Ring Upon pickup, gain 888 Gold.
Appears in: Act3.Glory
Name Effect
Claws Upon pickup, Transform up to 6 cards into Maul.
Crossbow At the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Iron Club Every 4 cards you play, draw 1 card.
Meat Cleaver You may Cook at Rest Sites.
Sai At the start of your turn, gain 7 Block.
Spiked Gauntlets Gain at the start of each turn. Powers cost 1 more .
Tanx's Whistle Upon pickup, add 1 Whistle to your Deck.
Throwing Axe The first card you play each combat is played an extra time.
Tri-Boomerang Choose 3 Attacks in your Deck. Enchant them with Instinct.
War Hammer Whenever you kill an Elite, Upgrade 4 random cards.
Appears in: Act3.Glory
Name Effect
Blood-Soaked Rose Upon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.
Choices Paradox At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
Distinguished Cape Upon pickup, add 2 random Curses and 3 Apparitions to your Deck.
Fiddle At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Jeweled Mask At the start of each combat, put a random Power from your Draw Pile into your Hand. It's free to play this combat.
Lord's Parasol When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Music Box Create an Ethereal copy of the first Attack you play each turn.
Preserved Fog Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck.
Sere Talon Upon pickup, lose 9 Max HP. Add 3 Wishes to your Deck.
Whispering Earring Gain at the start of each turn. Vakuu plays your first turn for you.
Appears in: Act2.Hive / Act3.Glory
Name Effect
Astrolabe Upon pickup, Transform 3 cards, then Upgrade them.
Black Star Elites drop an additional Relic when defeated.
Calling Bell Upon pickup, obtain a unique Curse and 3 Relics.
Dusty Tome Upon pickup, obtain an Ancient Card.
Ectoplasm You can no longer gain Gold. Gain at the start of each turn.
Empty Cage Upon pickup, remove 2 cards from your Deck.
Pandora's Box Transform ALL Strikes and Defends.
Philosopher's Stone Gain at the start of each turn. ALL enemies start combat with 1 Strength.
Runic Pyramid At the end of your turn, you no longer discard your Hand.
Snecko Eye At the start of your turn, draw 2 additional cards. Start each combat Confused.
Sozu Gain at the start of each turn. You can no longer obtain Potions.
Velvet Choker Gain at the start of each turn. You cannot play more than 6 cards per turn.