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Enchantments

Enchantments are special effects applied to cards. Enchanted cards gain additional abilities.

Name Effect
Adroit Gain N Block.
Clone This card can be duplicated at Rest Sites.
Corrupted Deal 50% more damage, but lose 2 HP.
Glam This card has Replay once per combat.
Goopy This card gains Exhaust. When played, permanently increase this card's Block by 1.
Imbued This card is played automatically at the start of each combat.
Inky This card applies N Weak.
Instinct This card's attack damage is doubled.
Momentum Increase this card's attack damage by N this combat when played.
Nimble Increases Block gained from this card by N.
Perfect Fit Whenever this would be shuffled into your Draw Pile, place it on the top instead.
Royally Approved This card has Innate and Retain.
Sharp Increases damage on this card by N.
Slither When you draw this card, randomize its cost from 0 to 3.
Slumbering Essence If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
Soul's Power This card loses Exhaust.
Sown The first time you play this card each combat, gain energy.
Spiral This card gains Replay 1.
Steady This card gains Retain.
Swift The first time you play this card, draw N cards.
Tezcatara's Ember Costs 0, deals N additional damage, and gains Eternal.
Vigorous The first time this card is played, it deals N additional damage.