Enchantments
Enchantments are special effects applied to cards. Enchanted cards gain additional abilities.
| Name | Effect | |
|---|---|---|
| Adroit | Gain N Block. | |
| Clone | This card can be duplicated at Rest Sites. | |
| Corrupted | Deal 50% more damage, but lose 2 HP. | |
| Glam | This card has Replay once per combat. | |
| Goopy | This card gains Exhaust. When played, permanently increase this card's Block by 1. | |
| Imbued | This card is played automatically at the start of each combat. | |
| Inky | This card applies N Weak. | |
| Instinct | This card's attack damage is doubled. | |
| Momentum | Increase this card's attack damage by N this combat when played. | |
| Nimble | Increases Block gained from this card by N. | |
| Perfect Fit | Whenever this would be shuffled into your Draw Pile, place it on the top instead. | |
| Royally Approved | This card has Innate and Retain. | |
| Sharp | Increases damage on this card by N. | |
| Slither | When you draw this card, randomize its cost from 0 to 3. | |
| Slumbering Essence | If this card is in your hand at the end of turn, reduce its cost by 1 until it is played. | |
| Soul's Power | This card loses Exhaust. | |
| Sown | The first time you play this card each combat, gain energy. | |
| Spiral | This card gains Replay 1. | |
| Steady | This card gains Retain. | |
| Swift | The first time you play this card, draw N cards. | |
| Tezcatara's Ember | Costs 0, deals N additional damage, and gains Eternal. | |
| Vigorous | The first time this card is played, it deals N additional damage. |