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Defect

Name Cost Rarity Effect
Strike 1 Basic Deal 6 damage.
Deal 9 damage.
Ball Lightning 1 Common Deal 7 damage.
Channel 1 Lightning.
Deal 10 damage.
Channel 1 Lightning.
Barrage 1 Common Deal 5 damage for each Channeled Orb.
Deal 7 damage for each Channeled Orb.
Beam Cell 0 Common Deal 3 damage.
Apply 1 Vulnerable.
Deal 4 damage.
Apply 2 Vulnerable.
Claw 0 Common Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cold Snap 1 Common Deal 6 damage.
Channel 1 Frost.
Deal 9 damage.
Channel 1 Frost.
Compile Driver 1 Common Deal 7 damage.
Draw 1 card for each unique Orb you have.
Deal 10 damage.
Draw 1 card for each unique Orb you have.
Focused Strike 1 Common Deal 9 damage.
Gain 1 Focus this turn.
Deal 11 damage.
Gain 2 Focus this turn.
Go for the Eyes 0 Common Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Gunk Up 1 Common Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Deal 5 damage 3 times.
Add a Slimed into your Discard Pile.
Momentum Strike 1 Common Deal 11 damage.
Reduce this card's cost to 0 .
Deal 15 damage.
Reduce this card's cost to 0 .
Sweeping Beam 1 Common Deal 6 damage to ALL enemies.
Draw 1 card.
Deal 9 damage to ALL enemies.
Draw 1 card.
Uproar 2 Common Deal 6 damage twice.
Play a random Attack from your Draw Pile.
Deal 8 damage twice.
Play a random Attack from your Draw Pile.
FTL 0 Uncommon Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Null 2 Uncommon Deal 10 damage.
Apply 1 Weak.
Channel 1 Dark.
Deal 13 damage.
Apply 2 Weak.
Channel 1 Dark.
Refract 3 Uncommon Deal 10 damage twice.
Channel 2 Glass.
Deal 13 damage twice.
Channel 2 Glass.
Rocket Punch 2 Uncommon Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost by 1 until played.
Deal 14 damage.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost by 1 until played.
Scrape 1 Uncommon Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 .
Sunder 3 Uncommon Deal 26 damage.
If this kills an enemy, gain .
Deal 34 damage.
If this kills an enemy, gain .
Synthesis 2 Uncommon Deal 14 damage.
The next Power you play costs 0 .
Deal 20 damage.
The next Power you play costs 0 .
Tesla Coil 0 Uncommon Deal 3 damage.
Trigger all Lightning against the enemy.
Deal 4 damage.
Trigger all Lightning against the enemy twice.
Adaptive Strike 2 Rare Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Deal 23 damage.
Add a 0 copy of this card into your Discard Pile.
All for One 2 Rare Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Deal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Flak Cannon 2 Rare Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Helix Drill 0 Rare Deal 3 damage for each spent on other cards this turn.
Deal 5 damage for each spent on other cards this turn.
Hyperbeam 2 Rare Deal 24 damage to ALL enemies.
Lose 3 Focus this turn.
Deal 30 damage to ALL enemies.
Lose 3 Focus this turn.
Ice Lance 3 Rare Deal 19 damage.
Channel 3 Frost.
Deal 24 damage.
Channel 3 Frost.
Meteor Strike 5 Rare Deal 24 damage.
Channel 3 Plasma.
Deal 30 damage.
Channel 3 Plasma.
Shatter 1 Rare Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Exhaust.
Deal 11 damage to ALL enemies.
Evoke all of your Orbs twice.
Exhaust.
Name Cost Rarity Effect
Defend 1 Basic Gain 5 Block.
Gain 8 Block.
Dualcast 1 Basic Evoke your rightmost Orb twice.
0
Zap 1 Basic Channel 1 Lightning.
0
Boost Away 0 Common Gain 6 Block.
Add a Dazed into your Discard Pile.
Gain 9 Block.
Add a Dazed into your Discard Pile.
Charge Battery 1 Common Gain 7 Block.
Next turn, gain .
Gain 10 Block.
Next turn, gain .
Coolheaded 1 Common Channel 1 Frost.
Draw 1 card.
Channel 1 Frost.
Draw 2 cards.
Hologram 1 Common Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Gain 5 Block.
Put a card from your Discard Pile into your Hand.
Hotfix 0 Common Gain 2 Focus this turn.
Exhaust.
Gain 2 Focus this turn.
Leap 1 Common Gain 9 Block.
Gain 12 Block.
Lightning Rod 1 Common Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Gain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.
TURBO 0 Common Gain .
Add a Void into your Discard Pile.
Gain .
Add a Void into your Discard Pile.
Boot Sequence 0 Uncommon Innate.
Gain 10 Block.
Exhaust.
Innate.
Gain 13 Block.
Exhaust.
Chaos 1 Uncommon Channel 1 random Orb.
Channel 2 random Orbs.
Chill 0 Uncommon Channel 1 Frost for each enemy.
Exhaust.
Channel 1 Frost for each enemy.
Compact 1 Uncommon Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Darkness 1 Uncommon Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Double Energy 1 Uncommon Double your Energy.
Exhaust.
0
Energy Surge 1 Uncommon ALL players gain .
Exhaust.
ALL players gain .
Exhaust.
Fight Through 1 Uncommon Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Gain 17 Block.
Add 2 Wounds into your Discard Pile.
Fusion 1 Uncommon Channel 1 Plasma.
Exhaust.
Channel 1 Plasma.
Glacier 2 Uncommon Gain 6 Block.
Channel 2 Frost.
Gain 9 Block.
Channel 2 Frost.
Glasswork 1 Uncommon Gain 5 Block.
Channel 1 Glass.
Gain 8 Block.
Channel 1 Glass.
Hibernate 2 Uncommon This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
This turn, your Frost grants ALL allies Block.
Channel 3 Frost.
Ignition 1 Uncommon Another player Channels Plasma.
Exhaust.
Another player Channels Plasma.
Overclock 0 Uncommon Draw 2 cards.
Add a Burn into your Discard Pile.
Draw 3 cards.
Add a Burn into your Discard Pile.
Scavenge 1 Uncommon Exhaust a card.
Next turn, gain .
Exhaust a card.
Next turn, gain .
Shadow Shield 2 Uncommon Gain 11 Block.
Channel 1 Dark.
Gain 15 Block.
Channel 1 Dark.
Skim 1 Uncommon Draw 3 cards.
Draw 4 cards.
Synchronize 1 Uncommon Gain 1 Focus this turn for each unique Orb you have.
Gain 2 Focus this turn for each unique Orb you have.
Tempest X Uncommon Channel X Lightning.
Channel X+1 Lightning.
White Noise 1 Uncommon Add a random Power into your Hand. It's free to play this turn.
Exhaust.
0
Genetic Algorithm 1 Rare Gain ? Block.
Permanently increase this card's Block by 3.
Exhaust.
Gain ? Block.
Permanently increase this card's Block by 4.
Exhaust.
Imitation Learning 1 Rare Choose another player.
The next 2 times they play a Power, you play a copy of it.
Exhaust.
Choose another player.
The next 3 times they play a Power, you play a copy of it.
Exhaust.
Modded 0 Rare Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Gain 1 Orb Slot.
Draw 2 cards. Increase this card's cost by 1.
Multi-Cast X Rare Evoke your rightmost Orb X times.
Evoke your rightmost Orb X+1 times.
Rainbow 2 Rare Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Reboot 0 Rare Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.
Signal Boost 1 Rare The next Power you play is played an additional time.
Exhaust.
0
Supercritical 0 Rare Gain 4.
Exhaust.
Gain 6.
Exhaust.
Voltaic 3 Rare Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Channel Lightning equal to the Lightning already Channeled this combat.
Quadcast 1 Ancient Evoke your rightmost Orb 4 times.
0
Name Cost Rarity Effect
Bulk Up 2 Uncommon Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Capacitor 1 Uncommon Gain 2 Orb Slots.
Gain 3 Orb Slots.
Feral 2 Uncommon The first time you play a
0 Attack each turn,
return it to your Hand.
1
Hailstorm 1 Uncommon At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Iteration 1 Uncommon The first time you draw a Status each turn, draw 2 cards.
The first time you draw a Status each turn, draw 3 cards.
Loop 1 Uncommon At the start of your turn, trigger the passive ability of your rightmost Orb.
At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Smokestack 1 Uncommon Whenever you create a Status, deal 5 damage to ALL enemies.
Whenever you create a Status, deal 7 damage to ALL enemies.
Storm 1 Uncommon Whenever you play a Power, Channel 1 Lightning.
Whenever you play a Power, Channel 2 Lightning.
Subroutine 1 Uncommon Whenever you play a Power, gain .
0
Thunder 1 Uncommon Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Whenever you Evoke Lightning, deal 11 damage to each enemy hit.
Buffer 2 Rare Prevent the next time you would lose HP.
Prevent the next 2 times you would lose HP.
Consuming Shadow 2 Rare Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant 1 Rare At the start of your turn, gain 2 Block for each unique Orb you have.
At the start of your turn, gain 3 Block for each unique Orb you have.
Creative AI 3 Rare At the start of your turn, add a random Power into your Hand.
2
Defragment 1 Rare Gain 1 Focus.
Gain 2 Focus.
Echo Form 3 Rare Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
Machine Learning 1 Rare At the start of your turn, draw 1 additional card.
Innate.
At the start of your turn, draw 1 additional card.
One for All 1 Rare EVERYONE'S 0 Attacks deal 3 additional damage.
EVERYONE'S 0 Attacks deal 4 additional damage.
Spinner 1 Rare At the start of your turn, Channel 1 Glass.
Channel 1 Glass.
At the start of your turn, Channel 1 Glass.
Trash to Treasure 1 Rare Whenever you create a Status, Channel 1 random Orb.
0
Biased Cognition 1 Ancient Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Gain 6 Focus.
At the start of your turn, lose 1 Focus.