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Regent

Name Cost Rarity Effect
Falling Star 0 + 2★ Basic Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 12 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Strike 1 Basic Deal 6 damage.
Deal 9 damage.
Astral Pulse 0 + 3★ Common Deal 6 damage to ALL enemies twice.
Deal 8 damage to ALL enemies twice.
Celestial Might 2 Common Deal 6 damage 3 times.
Deal 6 damage 4 times.
Collision Course 0 Common Deal 10 damage.
Add a Debris into your Hand.
Deal 14 damage.
Add a Debris into your Hand.
Crescent Spear 1 + 1★ Common Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a ★ cost.
Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a ★ cost.
Crush Under 1 Common Deal 8 damage to ALL enemies. All enemies lose 1 Strength this turn.
Deal 9 damage to ALL enemies. All enemies lose 2 Strength this turn.
Guiding Star 1 + 1★ Common Deal 12 damage.
Next turn, draw 2 cards.
Deal 13 damage.
Next turn, draw 3 cards.
Photon Cut 1 Common Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Solar Strike 1 Common Deal 9 damage.
Gain ★.
Deal 10 damage.
Gain ★★.
Wrought in War 1 Common Deal 7 damage.
Forge 7.
Deal 9 damage.
Forge 9.
Devastate 1 + 4★ Uncommon Deal 35 damage.
Deal 45 damage.
Gamma Blast 0 + 3★ Uncommon Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Hegemony 2 Uncommon Deal 15 damage.
Next turn, gain .
Deal 18 damage.
Next turn, gain .
Kingly Kick 4 Uncommon Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Deal 35 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch 1 Uncommon Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Deal 10 damage.
Whenever you draw this card, increase its damage by 6 this combat.
Knockout Blow 3 Uncommon Deal 30 damage.
If this kills an enemy, gain ★★★★★.
Deal 38 damage.
If this kills an enemy, gain ★★★★★.
Lunar Blast 0 Uncommon Deal 4 damage for each Skill already played this turn.
Deal 5 damage for each Skill already played this turn.
Radiate 0 Uncommon Deal 3 damage to ALL enemies for each ★ gained this turn.
Deal 4 damage to ALL enemies for each ★ gained this turn.
Shining Strike 1 Uncommon Deal 8 damage.
Gain ★★.
Put this card on top of your Draw Pile.
Deal 11 damage.
Gain ★★.
Put this card on top of your Draw Pile.
Stardust 0 + X★ Uncommon Deal 5 damage to a random enemy X times.
Deal 7 damage to a random enemy X times.
Supermassive 1 Uncommon Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Beat into Shape 1 Rare Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Bombardment 3 Rare Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Deal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Comet 0 + 5★ Rare Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Crash Landing 1 Rare Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Deal 26 damage to ALL enemies.
Fill your Hand with Debris.
Dying Star 1 + 3★ Rare Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Ethereal.
Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn.
Heavenly Drill X Rare Deal 8 damage X times.
Double X if it's 4 or more.
Deal 10 damage X times.
Double X if it's 4 or more.
Heirloom Hammer 2 Rare Deal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Deal 25 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Make It So 0 Rare Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Deal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Seven Stars 2 + 7★ Rare Deal 7 damage to ALL enemies 7 times.
1 + 7★
Meteor Shower 0 + 2★ Ancient Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Name Cost Rarity Effect
Defend 1 Basic Gain 5 Block.
Gain 8 Block.
Venerate 1 Basic Gain ★★.
Gain ★★★.
BEGONE! 1 Common Choose a card in your Hand to Transform into Minion Strike.
Choose a card in your Hand to Transform into Minion Strike+.
Cloak of Stars 0 + 1★ Common Gain 7 Block.
Gain 10 Block.
Cosmic Indifference 1 Common Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Gather Light 1 Common Gain 8 Block.
Gain ★.
Gain 11 Block.
Gain ★.
Glitterstream 2 Common Gain 11 Block.
Next turn, gain 5 Block.
Gain 13 Block.
Next turn, gain 7 Block.
Glow 1 Common Gain ★.
Draw 1 card.
Next turn, draw 1 card.
Gain ★★.
Draw 1 card.
Next turn, draw 1 card.
Hidden Cache 1 Common Gain ★.
Next turn, gain ★★★.
Gain ★.
Next turn, gain ★★★★.
Know Thy Place 0 Common Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Apply 1 Weak.
Apply 1 Vulnerable.
Patter 1 Common Gain 8 Block.
Gain 2 Vigor.
Gain 10 Block.
Gain 3 Vigor.
Refine Blade 1 Common Forge 8.
Next turn, gain .
Forge 12.
Next turn, gain .
Spoils of Battle 1 Common Forge 6.
Draw 2 cards.
Forge 9.
Draw 2 cards.
Alignment 0 + 2★ Uncommon Gain .
Gain .
Bulwark 2 Uncommon Gain 12 Block.
Forge 10.
Gain 15 Block.
Forge 13.
CHARGE!! 1 Uncommon Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Conqueror 1 Uncommon Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Forge 5.
Sovereign Blade deals double damage to the enemy this turn.
Constellation 0 + 2★ Uncommon Another player draws 1 card, gains , and gains 9 Block.
Another player draws 1 card, gains , and gains 12 Block.
Convergence 1 Uncommon Next turn,
gain and ★.
Retain your Hand this turn.
Next turn,
gain and ★★.
Retain your Hand this turn.
Glimmer 1 Uncommon Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.
Largesse 0 Uncommon Another player adds 1 random Colorless card to their Hand.
Another player adds 1 random Upgraded Colorless card to their Hand.
Manifest Authority 1 Uncommon Gain 7 Block.
Add 1 random Colorless card into your Hand.
Gain 8 Block.
Add 1 random Upgraded Colorless card into your Hand.
Monologue 0 Uncommon Whenever you play a card this turn, gain 1 Strength this turn.
Retain.
Whenever you play a card this turn, gain 1 Strength this turn.
Particle Wall 0 + 2★ Uncommon Gain 9 Block.
Return this card to your Hand.
Gain 12 Block.
Return this card to your Hand.
Plot 1 Uncommon Next turn, ALL players draw 2 cards.
Next turn, ALL players draw 3 cards.
Prophesize 2 Uncommon Draw 6 cards.
Draw 9 cards.
Quasar 0 + 2★ Uncommon Choose 1 of 3 random Colorless cards to add into your Hand.
Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.
Reflect 1 + 3★ Uncommon Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Gain 20 Block.
Blocked attack damage is reflected to your attacker this turn.
Resonance 1 + 2★ Uncommon Gain 1 Strength. ALL enemies lose 1 Strength.
Gain 2 Strength. ALL enemies lose 1 Strength.
Royal Gamble 0 + 5★ Uncommon Gain 9 ★.
Exhaust.
Retain.
Gain 9 ★.
Exhaust.
Summon Forth 1 Uncommon Put Sovereign Blade into your Hand from anywhere.
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Forge 11.
Terraforming 1 Uncommon Gain 7 Vigor.
Gain 10 Vigor.
Big Bang 0 Rare Draw 1 card.
Gain .
Gain ★.
Forge 5.
Exhaust.
Innate.
Draw 1 card.
Gain .
Gain ★.
Forge 5.
Exhaust.
Bundle of Joy 1 Rare Add 3 random Colorless cards into your Hand.
Exhaust.
Add 4 random Colorless cards into your Hand.
Exhaust.
Decisions, Decisions 0 + 6★ Rare Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Foregone Conclusion 1 Rare Next turn, put 2 cards from your Draw Pile into your Hand.
Next turn, put 3 cards from your Draw Pile into your Hand.
GUARDS!!! 2 Rare Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
I Am Invincible 1 Rare Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Gain 13 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
The Smith 1 + 4★ Rare Forge 30.
Forge 40.
Tutor 1 Rare Another player chooses a card in their Draw Pile to add into their Hand.
0
Name Cost Rarity Effect
Black Hole 1 Uncommon Whenever you spend or gain ★, deal 3 damage to ALL enemies.
Whenever you spend or gain ★, deal 4 damage to ALL enemies.
Child of the Stars 1 Uncommon Whenever you spend ★, gain 2 Block for each ★ spent.
Whenever you spend ★, gain 3 Block for each ★ spent.
Furnace 1 Uncommon At the start of your turn, Forge 5.
At the start of your turn, Forge 7.
Orbit 2 Uncommon Every you spend,
gain .
1
Pale Blue Dot 1 Uncommon If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Parry 1 Uncommon Sovereign Blade now gains 10 Block.
Sovereign Blade now gains 14 Block.
Pillar of Creation 1 Uncommon Whenever you create a card, gain 2 Block.
Whenever you create a card, gain 3 Block.
Spectrum Shift 2 Uncommon At the start of your turn, add 1 random Colorless card into your Hand.
1
Arsenal 1 Rare Whenever you create a card, gain 1 Strength.
Innate.
Whenever you create a card, gain 1 Strength.
Genesis 2 Rare At the start of your turn, gain ★★.
At the start of your turn, gain ★★★.
Hammer Time 2 Rare Whenever you Forge, all allies Forge as well.
1
Monarch's Gaze 2 Rare Whenever you attack an enemy, it loses 1 Strength this turn.
1
Neutron Aegis 1 + 5★ Rare Gain 8 Plating.
Gain 11 Plating.
Royalties 1 Rare At the end of combat, gain 30 Gold.
At the end of combat, gain 40 Gold.
Seeking Edge 1 Rare Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Forge 11.
Sovereign Blade now deals damage to ALL enemies.
Sword Sage 2 Rare Sovereign Blade gains Replay 1.
1
Tyranny 1 Rare At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Void Form 3 Rare Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
End your turn.
The first 2 cards you play each turn are free to play.
The Sealed Throne 1 + 3★ Ancient Whenever you play a card, gain ★.
0 + 3★