Powers
Powers are persistent effects (buffs and debuffs) applied to characters or monsters during combat.
| Name | Effect | |
|---|---|---|
| Accelerant | Poison is triggered an additional time. | |
| Accuracy | Shivs deal additional damage. | |
| Adaptable | When this creature would be defeated, it instead revives even stronger. | |
| Afterimage | Whenever you play a card, gain 1 Block. | |
| Aggression | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it for the rest of combat. | |
| Ambergris | Take an extra turn after this one. | |
| Arsenal | Whenever you create a card, gain 1 Strength. | |
| Artifact | Negates debuffs. | |
| Asleep | TODO | |
| Automation | Every 10 cards you draw, gain Energy. | |
| Back Attack | Deals 50% more damage when it is attacking you from behind. | |
| Back Attack | Deals 50% more damage when it is attacking you from behind. | |
| Barricade | Block is not removed at the start of this creature's turn. | |
| Beacon of Hope | Whenever you gain Block on your turn, other players gain half that much Block. | |
| Biased Cognition | At the start of your turn, lose 1 Focus. | |
| Black Hole | Whenever you spend or gain , deal 3 damage to ALL enemies. | |
| Block Next Turn | At the start of your next turn, gain 4 Block. | |
| Blur | Block is not removed at the start of your next turn. | |
| Borrowed Time | Cards cost an additional Energy this turn. | |
| Buffer | Prevent the next time you would lose HP. | |
| Burrowed | Block is not removed at the start of this creature's turn. Stunned if all Block is removed. | |
| Burst | This turn, your next Skill is played an extra time. | |
| Cacophony | Every 33 cards drawn by ALL players, deal damage to a random enemy. | |
| Calamity | Whenever you play an Attack, add a random Attack into your Hand. | |
| Calcify | Osty's attacks deal additional damage. | |
| Call of the Void | At the start of your turn, add 1 random card into your Hand and apply Ethereal to it. | |
| Chains of Binding | The first 3 cards drawn each turn are Afflicted with Bound. | |
| Child of the Stars | Gain 2 Block for each spent. | |
| Clarity | At the start of your next turn, draw 1 additional card. | |
| Colossus | You receive 50% less damage from Vulnerable enemies this turn. | |
| Concoct | Whenever you deal unblocked attack damage this turn, apply 3 Poison. | |
| Confused | The costs of your cards are randomized on draw, from 0 to 3. | |
| Conqueror | Sovereign Blade deals double damage to the enemy this turn. | |
| Constrict | While the Slithering Strangler is alive, at the end of your turn, take 1 damage. | |
| Consuming Shadow | At the end of your turn, Evoke your leftmost Orb. | |
| Coolant | At the start of your turn, gain 3 Block for each unique Orb you have. | |
| Corrosive Wave | Whenever you draw a card this turn, apply 2 Poison to ALL enemies. | |
| Corruption | Skills cost 0. Whenever you play a Skill, Exhaust it. | |
| Countdown | At the start of your turn, apply 6 Doom to a random enemy. | |
| Covered | An ally is covering you. All attacks that would be directed to you are redirected to them instead. | |
| Crab Rage | When an ally dies, this creature gains 5 Strength and 99 Block. | |
| Creative AI | At the start of your turn, add a random Power into your Hand. | |
| Crimson Mantle | At the start of your turn, lose HP and gain Block. | |
| Cruelty | Vulnerable enemies take additional damage. | |
| Curious | Powers cost 1 less. | |
| Curl Up | When damaged, rolls up and gains block. (Once per combat) | |
| Dampen | While Magi Knight is alive, ALL your cards are Downgraded. | |
| Danse Macabre | Whenever you play a card that costs 2 Energy or more, gain 7 Block. | |
| Dark Embrace | Whenever a card is Exhausted, draw 1 card. | |
| Debilitate | Vulnerable and Weak are twice as effective for the next 2 turns. | |
| Demesne | At the start of your turn, gain 1 Energy and draw 1 additional card. | |
| Demise | At the end of its turn, this creature X loses HP. | |
| Demon Form | At the start of your turn, gain 3 Strength. | |
| Devour Life | Whenever you play a Soul, Summon 1. | |
| Dexterity | Dexterity improves Block gained from cards. | |
| Dexterity Down | At the end of this turn, lose Dexterity. | |
| Die for You | Osty absorbs all unblocked attack damage. | |
| Disintegration | At the end of your turn, take 5 damage. | |
| Doom | At the end of the enemy turn, if it has at least as much Doom as HP, it dies. | |
| Double Damage | This turn, Attacks deal double damage. | |
| Draw Cards Next Turn | At the start of your next turn, draw 1 additional card. | |
| Duplication | Your next card is played an extra time. | |
| Echo Form | The first card you play each turn is played an extra time. | |
| Energy Next Turn | Gain additional Energy next turn. | |
| Enrage | Whenever you play a Skill, gains 2 Strength. | |
| Entropy | At the start of your turn, Transform 1 card in your Hand. | |
| Envenom | Whenever you deal unblocked attack damage, apply 1 Poison. | |
| Escape Artist | Exits the combat after 4 turns. | |
| Fan of Knives | Shivs hit ALL enemies. | |
| Fasten | Gain an additional 4 Block from Defend cards. | |
| Feel No Pain | Whenever a card is Exhausted, gain 3 Block. | |
| Feral | The first time you play a 0 Attack each turn, return it to your Hand. | |
| Flame Barrier | Whenever you are attacked this turn, deal 4 damage back. | |
| Flanking | Other allies deal 2x the attack damage to this enemy this turn. | |
| Flutter | Receives 50% less damage from Attacks. | |
| Focus | Increases the effectiveness of Orbs. | |
| Forbidden Grimoire | At the end of combat, remove a card from your Deck. | |
| Foregone Conclusion | Next turn, put 3 cards from your Draw Pile into your Hand. | |
| Frail | While Frail, gain 25% less Block from cards. | |
| Free Attack | Your next Attack costs 0 . | |
| Free Power | The next Power you play costs 0 . | |
| Free Skill | The next Skill you play costs 0 . | |
| Friendship | Gain 1 Energy at the start of each turn. | |
| Furnace | At the start of your turn, Forge 5. | |
| Galvanic | Powers are afflicted with Galvanized. | |
| Genesis | At the start of your turn, gain . | |
| Gigantification | The next Attack you play deals triple damage. | |
| Gravity | Whenever you play a card this turn, deal 2 damage to ALL enemies. | |
| Guarded | Take 50% less damage from enemies. | |
| Hailstorm | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| Hammer Time | Whenever you Forge, all allies Forge as well. | |
| Hang | All Hangs deal 2 times more damage to this enemy. | |
| Hard to Kill | Reduce all damage taken and HP lost by Exoskeleton to 9. | |
| Hardened Shell | This creature cannot lose more than 20 HP each turn. | |
| Hatch | Hatches after X turns. | |
| Haunt | Whenever you play a Soul, a random enemy loses 3 HP. | |
| Heist | When killed, returns all the stolen Gold. | |
| Hello World | At the start of your turn, add 1 random Common card into your Hand. | |
| Hellraiser | Whenever you draw a card containing "Strike", it is played against a random enemy. | |
| Hex | While Spectral Knight is alive, ALL your cards are Ethereal. | |
| Hibernate | This turn, your Frost grants ALL allies Block. | |
| High Voltage | At the end of this creature's turn, it gains 2 Strength. | |
| Illusion | When this dies, it revives next turn at full HP. | |
| Imbalanced | If this creature's attacks are fully blocked by any player, it becomes Stunned. | |
| Imitation Learning | When another player plays a Power, you play a copy of it. | |
| Improvement | At the end of combat, Upgrade a random card. | |
| Inferno | At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 4 damage to ALL enemies. | |
| Infested | Upon dying, summons... something. | |
| Infinite Blades | At the start of your turn, add a Shiv into your Hand. | |
| Intangible | Reduce all damage taken and HP loss to 1 this turn. | |
| Intercept | You are covering another player. All attacks that would be directed towards them are redirected towards you. | |
| Iteration | The first time you draw a Status each turn, draw more cards. | |
| Juggernaut | Whenever you gain Block, deal 6 damage to a random enemy. | |
| Juggling | Add a copy of the third Attack you play each turn into your Hand. | |
| Knockdown | This creature takes times the damage from other players this turn. | |
| Leadership | All other allies deal 1 additional damage. | |
| Lethality | The first Attack each turn deals 50% additional damage. | |
| Lightning Rod | At the start of the next 2 turns, Channel 1 Lightning. | |
| Loop | At the start of your turn, trigger the passive ability of your next Orb. | |
| Machine Learning | At the start of your turn, draw 1 additional card. | |
| Magic Bomb | Take 20 damage at the end of your turn. Is cleared if the Magi Knight dies. | |
| Master Planner | When you play a Skill, it gains Sly. | |
| Mayhem | At the start of your turn, play the top card of your Draw Pile. | |
| Mind Rot | Draw 1 fewer card each turn. | |
| Minion | Minions abandon combat without their leader. | |
| Monarch's Gaze | Whenever you attack an enemy, it loses 1 Strength this turn. | |
| Monologue | Whenever you play a card this turn, gain 1 Strength this turn. | |
| Necro Mastery | Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| Nemesis | At the end of every other turn, gains Intangible 1. | |
| Neurosurge | At the start of your turn, apply 3 Doom to yourself. | |
| Nightmare | Add 3 of a chosen card into your Hand next turn. | |
| No Block | You cannot gain Block from cards. | |
| No Draw | You may not draw any more cards this turn. | |
| No Energy Gain | You cannot gain additional this turn. | |
| Nostalgia | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| Noxious Fumes | At the start of your turn, apply 2 Poison to ALL enemies. | |
| Oblivion | Whenever you play a card, this enemy gains 1 Doom. | |
| One for All | Your 0 Attacks deal more damage. | |
| One-Two Punch | Your next Attack is played an extra time this turn. | |
| Orbit | Every 4 Energy you spend, gain an Energy. | |
| Pagestorm | Whenever you draw an Ethereal card, draw 1 card. | |
| Painful Stabs | Shuffle 1 Wound into your Discard Pile each time you receive unblocked attack damage. | |
| Pale Blue Dot | If you play enough cards in a turn, draw additional cards at the start of your next turn. | |
| Panache | If you play 5 cards this turn, deal damage to ALL enemies. | |
| Paper Cuts | Whenever this creature deals unblocked attack damage to you, you lose 1 Max HP. | |
| Parry | Sovereign Blade now gains Block. | |
| Personal Hive | Whenever this enemy is hit by an Attack, add Dazed into your Draw Pile. | |
| Phantom Blades | Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage. | |
| Pillar of Creation | Whenever you create a card, gain Block. | |
| Plating | At the end of your turn, gain Block. Plating is reduced by 1 at the start of your turn. | |
| Plow | The first time this creature's HP reaches 150 or below, it becomes Stunned. | |
| Poison | Poisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1. | |
| Possess Speed | When killed, return all stolen Dexterity to the player. | |
| Possess Strength | When killed, return all stolen Strength to the player. | |
| Prep Time | At the start of your turn, gain 4 Vigor. | |
| Pyre | Gain 1 Energy at the start of each turn. | |
| Radiance | Gain an additional Energy next turn. | |
| Rage | Whenever you play an Attack this turn, gain 3 Block. | |
| Rampart | At the start of the player's turn, Turret Operator gains 25 Block. | |
| Ravenous | When an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining 1 Strength. | |
| Reaper Form | Whenever Attacks deal damage, apply that much Doom. | |
| Reattach | If other segments are still alive, revives in 2 turns with 25 HP. | |
| Rebound | The next card you play this turn is placed on the top of your Draw Pile. | |
| Reflect | Blocked damage is reflected to your attacker. | |
| Regen | Regen heals HP at the end of your turn. Each turn, Regen is reduced by 1. | |
| Retain Hand | Retain your Hand for the next 2 turns. | |
| Ringing | You can only play 1 card this turn. | |
| Ritual | Gain Strength at the end of your turn. | |
| Rolling Boulder | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| Royalties | At the end of combat, gain 25 Gold. | |
| Rupture | Whenever you lose HP on your turn, gain 1 Strength. | |
| Sandpit | A power used by The Insatiable. | |
| Seeking Edge | Sovereign Blade now hits ALL enemies. | |
| Self-Forming Clay | Gain 3 Block next turn. | |
| Sentry Mode | At the start of your turn, add 1 Sweeping Gaze into your Hand. | |
| Serpent Form | Whenever you play a card, deal 4 damage to a random enemy. | |
| Shadow Step | Next turn, Attacks deal double damage. | |
| Shadowmeld | Double your Block gain this turn. | |
| Shriek | The first time this creature's HP reaches 50% or below, it becomes Stunned. | |
| Shrink | This creature's Attacks deal 30% less damage for the next 3 turns. | |
| Shroud | Whenever you apply Doom, gain 3 Block. | |
| Sic 'Em | Whenever Osty hits this enemy this turn, Summon 3. | |
| Signal Boost | Your next Power is played an extra time. | |
| Skittish | The first time this creature is hit each turn, it gains 1 Block. | |
| Sleight of Flesh | Whenever you apply a debuff to an enemy, they take 13 damage. | |
| Slippery | The next time this creature loses HP, it only loses 1 HP instead. | |
| Sloth | You cannot play more than 3 cards each turn. | |
| Slow | Whenever you play a card, this enemy receives 10% more damage from Attacks this turn. | |
| Slumber | Awakens upon taking turns or losing HP 3 times. | |
| Smoggy | You can only play 1 Skill per turn. | |
| Smokestack | Whenever you create a Status, deal damage to ALL enemies. | |
| Sneaky | Whenever another player attacks an enemy, gain Block. | |
| Soar | Receives 50% less attack damage until it lands. | |
| Soulbound | Whenever creates a Soul, add a Soul to your Draw Pile. | |
| Spectrum Shift | At the start of your turn, add 1 random Colorless card into your Hand. | |
| Speedster | Whenever you draw a card during your turn, deal 1 damage to ALL enemies. | |
| Spinner | At the start of your turn, Channel 1 Glass. | |
| Spirit of Ash | Whenever you play an Ethereal card, gain 4 Block. | |
| Stampede | At the end of your turn, 1 random Attack in your Hand is played against a random enemy. | |
| Star Next Turn | Gain 1 next turn. | |
| Steam Eruption | When killed, deals damage at the end of your next turn. | |
| Stock | When killed, a new Axebot is summoned in its place. | |
| Storm | Whenever you play a Power, Channel 1 Lightning. | |
| Strangle | Whenever you play a card this turn, this enemy loses 2 HP. | |
| Stratagem | Whenever you shuffle your Draw Pile, choose 1 card from it to put into your Hand. | |
| Strength | Strength adds additional damage to Attacks. | |
| Subroutine | Whenever you play a Power, gain . | |
| Suck | Whenever this creature deals unblocked attack damage, it gains 1 Strength. | |
| Summon Next Turn | At the start of your next turn, Summon 2. | |
| Surprise | Something is off about this creature... | |
| Surrounded | Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation. | |
| Swipe | Upon killing this enemy, the stolen card is returned. | |
| Sword Sage | Sovereign Blade gains Replay 1. | |
| Tag Team | The next Attack another player plays on the enemy is played [/blue] extra times}. | |
| Tainted | Take additional damage from Attacks this turn. | |
| Tangled | Attacks cost 1 additional Energy this turn. | |
| Tank | Take 50% more damage from enemies. Allies take 50% less damage from enemies. | |
| Tender | Whenever you play a card, lose 1 Strength and 1 Dexterity this turn. | |
| Territorial | At the end of this creature's turn, it gains 1 Strength. | |
| The Bomb | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| The Gambit | If you take unblocked attack damage this combat, die. | |
| The Hunt | Gain 1 additional card reward at the end of combat. | |
| The Sealed Throne | Whenever you play a card, gain . | |
| Thievery | Steals Gold when Attacking. | |
| Thorns | When hit by an attack, deal damage back. | |
| Thunder | Whenever you Evoke Lightning, deal 8 damage to each enemy hit. | |
| Time Limit | You have 3 more turns to defeat the Battleworn Dummy. | |
| Tools of the Trade | At the start of your turn, draw 1 card and discard 1 card. | |
| Toric Toughness | Gain 5 Block at the start of the next 2 turns. | |
| Tracking | Weak enemies take 50% more damage from Attacks. | |
| Trash to Treasure | Whenever you create a Status, Channel 1 random Orb. | |
| Tyranny | At the start of your turn, draw a card and Exhaust a card from your Hand. | |
| Underworld | Whenever other players deal attack damage this turn, apply that much Doom. | |
| Unmovable | The first time you gain Block from a card each turn, double the amount gained. | |
| Veilpiercer | The next Ethereal card you play costs 0. | |
| Vicious | Whenever you apply Vulnerable, draw 1 card. | |
| Vigor | Your next Attack deals additional damage. | |
| Vital Spark | ALL Skills are Tainted 2. | |
| Void Form | The first 2 cards you play each turn are free to play. | |
| Vulnerable | Vulnerable creatures take 50% more damage from Attacks. | |
| Waste Away | Gain 1 less Energy per turn. | |
| Weak | Weakened creatures deal 25% less damage with Attacks. | |
| Well-Laid Plans | At the end of your turn, you no longer discard your Hand. | |
| Withering Presence | Every 6 cards you play, add a Wither to your Hand. | |
| Wraith Form | At the start of your turn, lose 1 Dexterity. |