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Colorless

Name Cost Rarity Effect
Dramatic Entrance 0 Uncommon Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Fisticuffs 1 Uncommon Deal 7 damage.
Gain Block equal to damage dealt.
Deal 9 damage.
Gain Block equal to damage dealt.
Flash of Steel 0 Uncommon Deal 5 damage.
Draw 1 card.
Deal 8 damage.
Draw 1 card.
Gang Up 1 Uncommon Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.
Mind Blast 1 Uncommon Innate.
Deal damage equal to the number of cards in your Draw Pile.
0
Omnislice 0 Uncommon Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Deal 11 damage.
Damage ALL other enemies equal to the damage dealt.
Salvo 1 Uncommon Deal 12 damage.
Retain your Hand this turn.
Deal 16 damage.
Retain your Hand this turn.
Seeker Strike 1 Uncommon Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Deal 12 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Tag Team 2 Uncommon Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Deal 15 damage.
The next Attack another player plays on the enemy is played an extra time.
The Ball 1 Uncommon Deal 10 damage.
Increase this card's damage by 10 this combat and give it to a random ally.
Deal 10 damage.
Increase this card's damage by 15 this combat and give it to a random ally.
Thrumming Hatchet 1 Uncommon Deal 11 damage.
At the start of your next turn, return this to your Hand.
Deal 14 damage.
At the start of your next turn, return this to your Hand.
Ultimate Strike 1 Uncommon Deal 14 damage.
Deal 20 damage.
Volley X Uncommon Deal 10 damage to a random enemy X times.
Deal 14 damage to a random enemy X times.
Bolas 0 Rare Deal 3 damage.
At the start of your next turn, return this to your Hand.
Deal 4 damage.
At the start of your next turn, return this to your Hand.
Gold Axe 1 Rare Deal damage equal to the number of cards played this combat.
Retain.
Deal damage equal to the number of cards played this combat.
Hand of Greed 2 Rare Deal 20 damage.
If Fatal, gain 20 Gold.
Deal 25 damage.
If Fatal, gain 25 Gold.
Jackpot 3 Rare Deal 25 damage.
Add 3 random 0 cards into your Hand.
Deal 30 damage.
Add 3 random Upgraded 0 cards into your Hand.
Knockdown 3 Rare Deal 10 damage.
The enemy takes double damage from other players this turn.
Deal 14 damage.
The enemy takes triple damage from other players this turn.
Rend 1 Rare Deal 10 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deal 12 damage.
Deals 8 additional damage for each unique debuff on the enemy.
Name Cost Rarity Effect
Believe in You 0 Uncommon Another player gains .
Another player gains .
Catastrophe 2 Uncommon Play 2 random cards from your Draw Pile.
Play 3 random cards from your Draw Pile.
Coordinate 1 Uncommon Give another player 5 Strength this turn.
Give another player 8 Strength this turn.
Dark Shackles 0 Uncommon Enemy loses 9 Strength this turn.
Exhaust.
Enemy loses 15 Strength this turn.
Exhaust.
Discovery 1 Uncommon Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Equilibrium 2 Uncommon Gain 13 Block.
Retain your Hand this turn.
Gain 16 Block.
Retain your Hand this turn.
Finesse 0 Uncommon Gain 4 Block.
Draw 1 card.
Gain 7 Block.
Draw 1 card.
Huddle Up 1 Uncommon ALL players draw 2 cards.
Exhaust.
ALL players draw 3 cards.
Exhaust.
Impatience 0 Uncommon If you have no Attacks in your Hand, draw 2 cards.
If you have no Attacks in your Hand, draw 3 cards.
Intercept 1 Uncommon Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades 0 Uncommon Add 1 random Colorless card into your Hand.
Exhaust.
Add 2 random Colorless cards into your Hand.
Exhaust.
Lift 1 Uncommon Give another player 11 Block.
Give another player 16 Block.
Panic Button 0 Uncommon Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Gain 40 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Production 0 Uncommon Gain .
Exhaust.
Gain .
Exhaust.
Prolong 0 Uncommon Next turn, gain Block equal to your current Block.
Exhaust.
Next turn, gain Block equal to your current Block.
Purity 0 Uncommon Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Retain.
Exhaust up to 5 cards in your Hand.
Exhaust.
Restlessness 0 Uncommon Retain.
If your Hand is empty, draw 2 cards and gain .
Retain.
If your Hand is empty, draw 3 cards and gain .
Shockwave 2 Uncommon Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Apply 5 Weak and Vulnerable to ALL enemies.
Exhaust.
The Bomb 2 Uncommon At the end of 3 turns, deal 40 damage to ALL enemies.
At the end of 3 turns, deal 50 damage to ALL enemies.
Thinking Ahead 0 Uncommon Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Ultimate Defend 1 Uncommon Gain 11 Block.
Gain 15 Block.
Alchemize 1 Rare Procure a random potion.
Exhaust.
0
Anointed 1 Rare Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Beat Down 3 Rare Play 3 random Attacks from your Discard Pile.
Play 4 random Attacks from your Discard Pile.
Hidden Gem 1 Rare A random card without Replay in your Draw Pile gains Replay 2.
A random card without Replay in your Draw Pile gains Replay 3.
Master of Strategy 0 Rare Draw 3 cards.
Exhaust.
Draw 4 cards.
Exhaust.
Mimic 1 Rare Gain Block equal to the Block on another player.
Exhaust.
Gain Block equal to the Block on another player.
Rally 2 Rare ALL players gain 12 Block.
ALL players gain 17 Block.
Scrawl 1 Rare Draw cards until your Hand is full.
Exhaust.
Retain.
Draw cards until your Hand is full.
Exhaust.
Secret Technique 0 Rare Put a Skill from your Draw Pile into your Hand.
Exhaust.
Put a Skill from your Draw Pile into your Hand.
Secret Weapon 0 Rare Put an Attack from your Draw Pile into your Hand.
Exhaust.
Put an Attack from your Draw Pile into your Hand.
Splash 1 Rare Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand. It's free to play this turn.
The Gambit 0 Rare Gain 50 Block.
If you take unblocked attack damage this combat, die.
Gain 75 Block.
If you take unblocked attack damage this combat, die.
Name Cost Rarity Effect
Automation 1 Uncommon Every 10 cards you draw, gain .
0
Fasten 1 Uncommon Gain an additional 4 Block from Defend cards.
Gain an additional 6 Block from Defend cards.
Panache 0 Uncommon Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Prep Time 1 Uncommon At the start of your turn, gain 4 Vigor.
At the start of your turn, gain 6 Vigor.
Prowess 1 Uncommon Gain 1 Strength.
Gain 1 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Stratagem 1 Uncommon Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
0
Beacon of Hope 2 Rare Whenever you gain Block on your turn, other players gain half that much Block.
Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Calamity 3 Rare Whenever you play an Attack, add a random Attack into your Hand.
2
Entropy 1 Rare At the start of your turn, Transform 1 card in your Hand.
Innate.
At the start of your turn, Transform 1 card in your Hand.
Eternal Armor 3 Rare Gain 9 Plating.
Gain 12 Plating.
Mayhem 2 Rare At the start of your turn, play the top card of your Draw Pile.
1
Nostalgia 1 Rare The first Attack or Skill you play each turn is placed on top of your Draw Pile.
0
Rolling Boulder 3 Rare At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.