Shared Relics
Common
Section titled “Common”| Name | Effect | |
|---|---|---|
| Amethyst Aubergine | Enemies drop 15 additional Gold. | |
| Anchor | Start each combat with 10 Block. | |
| Bag of Marbles | At the start of each combat, apply 1 Vulnerable to ALL enemies. | |
| Bag of Preparation | At the start of each combat, draw 2 additional cards. | |
| Blood Vial | At the start of each combat, heal 2 HP. | |
| Book of Five Rings | Every 5 cards you add to your Deck, heal 20 HP. | |
| Bronze Scales | Start each combat with 3 Thorns. | |
| Centennial Puzzle | The first time you lose HP each combat, draw 3 cards. | |
| Festive Popper | At the start of each combat, deal 9 damage to ALL enemies. | |
| Gorget | At the start of each combat, gain 4 Plating. | |
| Happy Flower | Every 3 turns, gain . | |
| Juzu Bracelet | Regular enemy combats are no longer encountered in ? rooms. | |
| Lantern | Start each combat with an additional . | |
| Meal Ticket | Whenever you enter a shop room, heal 15 HP. | |
| Oddly Smooth Stone | Start each combat with 1 Dexterity. | |
| Pendulum | Every 3 turns, draw 1 card. | |
| Potion Belt | Upon pickup, gain 2 potion slots. | |
| Red Mask | At the start of each combat, apply 1 Weak to ALL enemies. | |
| Regal Pillow | Whenever you Rest, heal an additional 15 HP. | |
| Strawberry | Upon pickup, raise your Max HP by 7. | |
| Strike Dummy | Cards containing “Strike” deal 3 additional damage. | |
| Vajra | Start each combat with 1 Strength. | |
| Venerable Tea Set | Whenever you enter a Rest Site, start the next combat with an additional . | |
| War Paint | Upon pickup, Upgrade 2 random Skills. | |
| Whetstone | Upon pickup, Upgrade 2 random Attacks. |
Uncommon
Section titled “Uncommon”| Name | Effect | |
|---|---|---|
| Lasting Candy | Every other combat, your card rewards gain an additional Power. | |
| Sparkling Rouge | At the start of your 3rd turn, gain 1 Strength and 1 Dexterity. | |
| Akabeko | At the start of each combat, gain 8 Vigor. | |
| Bowler Hat | Gain 25% additional Gold. | |
| Candelabra | At the start of your 2nd turn, gain . | |
| Eternal Feather | For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site. | |
| Gremlin Horn | Whenever an enemy dies, gain and draw 1 card. | |
| Horn Cleat | At the start of your 2nd turn, gain 14 Block. | |
| Joss Paper | Every 5 times you Exhaust a card, draw 1 card. | |
| Kusarigama | Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy. | |
| Letter Opener | Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. | |
| Lucky Fysh | Whenever you add a card to your Deck, gain 15 Gold. | |
| Mercury Hourglass | At the start of your turn, deal 3 damage to ALL enemies. | |
| Miniature Cannon | Upgraded Attacks deal 3 additional damage. | |
| Nunchaku | Every time you play 10 Attacks, gain . | |
| Orichalcum | If you end your turn without Block, gain 6 Block. | |
| Ornamental Fan | Every time you play 3 Attacks in a single turn, gain 4 Block. | |
| Pantograph | At the start of each Boss combat, heal 25 HP. | |
| Parrying Shield | If you end a turn with at least 10 Block, deal 6 damage to a random enemy. | |
| Pear | Upon pickup, raise your Max HP by 10. | |
| Pen Nib | Every 10th Attack you play deals double damage. | |
| Permafrost | The first time you play a Power each combat, gain 7 Block. | |
| Petrified Toad | At the start of each combat, procure a Potion-Shaped Rock. | |
| Planisphere | Whenever you enter a ? room, heal 5 HP. | |
| Reptile Trinket | Whenever you use a potion, gain 3 Strength this turn. | |
| Ripple Basin | If you did not play any Attacks during your turn, gain 4 Block. | |
| Stone Cracker | At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat. | |
| Tiny Mailbox | Whenever you Rest, procure 2 random Potions. | |
| Tuning Fork | Every time you play 10 Skills, gain 7 Block. | |
| Vambrace | The first time you gain Block from a card each combat, double the amount gained. |
| Name | Effect | |
|---|---|---|
| Razor Tooth | Every time you play an Attack or Skill, Upgrade it for the remainder of combat. | |
| Art of War | If you do not play any Attacks during your turn, gain an additional next turn. | |
| Beating Remnant | You cannot lose more than 20 HP in a single turn. | |
| Bellows | The first Hand you draw each combat is Upgraded. | |
| Captain's Wheel | At the start of your 3rd turn, gain 18 Block. | |
| Chandelier | At the start of your 3rd turn, gain . | |
| Cloak Clasp | At the end of your turn, gain 1 Block for each card in your Hand. | |
| Frozen Egg | Whenever you add a Power into your Deck, Upgrade it. | |
| Gambling Chip | At the start of each combat, discard any number of cards then draw that many. | |
| Game Piece | Whenever you play a Power, draw 1 card. | |
| Girya | You can now gain Strength at Rest Sites. (3 times max) | |
| Ice Cream | Energy is now conserved between turns. | |
| Intimidating Helmet | Whenever you play a card that costs or more, gain 4 Block. | |
| Kunai | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. | |
| Lizard Tail | When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once). | |
| Mango | Upon pickup, raise your Max HP by 14. | |
| Meat on the Bone | If your HP is at or below 50% at the end of combat, heal 12 HP. | |
| Molten Egg | Whenever you add an Attack card to your Deck, Upgrade it. | |
| Mummified Hand | Whenever you play a Power, a random card in your Hand is free to play that turn. | |
| Old Coin | Upon pickup, gain 300 Gold. | |
| Pocketwatch | Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. | |
| Prayer Wheel | Normal enemies drop an additional card reward. | |
| Rainbow Ring | The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity. | |
| Shovel | You can now dig at Rest Sites to obtain a random Relic. | |
| Shuriken | Every time you play 3 Attacks in a single turn, gain 1 Strength. | |
| Stone Calendar | At the end of turn 7, deal 52 damage to ALL enemies. | |
| Sturdy Clamp | Up to 10 Block persists across turns. | |
| The Courier | The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. | |
| Toxic Egg | Whenever you add a Skill into your Deck, Upgrade it. | |
| Tungsten Rod | Whenever you would lose HP, lose 1 less. | |
| Unceasing Top | Whenever you have no cards in Hand during your turn, draw a card. | |
| Unsettling Lamp | Each combat, the first time you play a card that Debuffs an enemy, double its effect. | |
| Vexing Puzzlebox | At the start of each combat, add a random card into your Hand. It's free to play this turn. | |
| White Beast Statue | Potions always appear in combat rewards. | |
| White Star | Elites drop an additional Rare card reward. |
| Name | Effect | |
|---|---|---|
| Belt Buckle | While you have no Potions, you have 2 additional Dexterity. | |
| Bread | At the start of your first turn, lose . At the start of all other turns, gain . | |
| Burning Sticks | The first time each combat you Exhaust a Skill, add a copy of it into your Hand. | |
| Cauldron | Upon pickup, brews 5 random Potions. | |
| Chemical X | The effects of your cost X cards are increased by 2. | |
| Dingy Rug | Card rewards can now contain Colorless cards. | |
| Dolly's Mirror | Upon pickup, obtain an additional copy of a card in your Deck. | |
| Dragon Fruit | Whenever you gain Gold, raise your Max HP by 1. | |
| Ghost Seed | Strikes and Defends gain Ethereal. | |
| Gnarled Hammer | Upon pickup, Enchant up to 3 Attacks with Sharp 3. | |
| Kifuda | Upon pickup, Enchant up to 3 cards with Adroit. | |
| Lava Lamp | At the end of combat, Upgrade all card rewards if you took no damage. | |
| Lee's Waffle | Upon pickup, raise your Max HP by 7 and heal all of your HP. | |
| Membership Card | 50% discount on all products! | |
| Miniature Tent | You may choose any number of options at Rest Sites. | |
| Mystic Lighter | Enchanted Attacks deal 9 additional damage. | |
| Orrery | Upon pickup, gain 5 card rewards. | |
| Punch Dagger | Upon pickup, Enchant an Attack with Momentum 5. | |
| Ringing Triangle | Retain your Hand on the first turn of combat. | |
| Royal Stamp | Upon pickup, choose an Attack or Skill in your Deck to Enchant with ?. | |
| Screaming Flagon | If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies. | |
| Sling of Courage | Start each Elite combat with 2 Strength. | |
| The Abacus | Whenever you shuffle your Draw Pile, gain 6 Block. | |
| Toolbox | At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand. | |
| Wing Charm | A random card in each card reward is Enchanted with Swift 1. |
| Name | Effect | |
|---|---|---|
| Big Mushroom | Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards. | |
| Bing Bong | Whenever you add a card to your Deck, add one additional copy. | |
| Bone Tea | At the start of the next 0 combats, Upgrade your starting hand. | |
| Byrdpip | Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles. | |
| The Chosen Cheese | At the end of combat, gain 1 Max HP. | |
| Darkstone Periapt | Whenever you obtain a Curse, raise your Max HP by 6. | |
| Daughter of the Wind | Whenever you play an Attack, gain 1 Block. | |
| Dream Catcher | Whenever you Rest, you may add a card to your Deck. | |
| Ember Tea | At the start of the next 0 combats, gain 2 Strength. | |
| Anchor??? | Start each combat with 4 Block. | |
| Blood Vial??? | At the start of each combat, heal 1 HP. | |
| Happy Flower??? | Every 5 turns, gain . | |
| Lee's Waffle??? | Upon pickup, heal 10% of your HP. | |
| Mango??? | Upon pickup, raise your Max HP by 3. | |
| The Merchant's Rug??? | Poor imitation. Does nothing. | |
| Orichalcum??? | If you end your turn without Block, gain 3 Block. | |
| Snecko Eye??? | Start each combat Confused. | |
| Strike Dummy??? | Cards containing “Strike” deal 1 additional damage. | |
| Venerable Tea Set??? | Whenever you enter a Rest Site, start the next combat with an additional . | |
| Forgotten Soul | Whenever you Exhaust a card, deal 1 damage to a random enemy. | |
| Fragrant Mushroom | Upon pickup, lose 15 HP and Upgrade 2 random cards. | |
| Hand Drill | Whenever you break an enemy's Block, apply 2 Vulnerable. | |
| History Course | At the start of your turn, play a copy of your last played Attack. | |
| Lost Wisp | Whenever you play a Power, deal 8 damage to ALL enemies. | |
| Maw Bank | Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. | |
| Mr. Struggles | At the start of your turn, deal damage equal to the turn number to ALL enemies. | |
| Pollinous Core | Every 4 turns, draw 2 additional cards. | |
| Royal Poison | At the start of each combat, lose 4 HP. | |
| Sword of Jade | Start each combat with 3 Strength. | |
| Sword of Stone | Transforms into a powerful Relic after defeating 5 Elites. | |
| Tea of Discourtesy | At the start of the next combat, shuffle 2 Dazed into your Draw Pile. | |
| The Boot | Whenever you would deal 4 or less unblocked attack damage, increase it to 5. | |
| Wongo Customer Appreciation Badge | Does nothing. | |
| Wongo's Mystery Ticket | Receive 3 random Relics after 5 combats. | |
| Fresnel Lens | Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2. |