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Shared Relics

Name Effect
Amethyst Aubergine Enemies drop 15 additional Gold.
Anchor Start each combat with 10 Block.
Bag of Marbles At the start of each combat, apply 1 Vulnerable to ALL enemies.
Bag of Preparation At the start of each combat, draw 2 additional cards.
Blood Vial At the start of each combat, heal 2 HP.
Book of Five Rings Every 5 cards you add to your Deck, heal 20 HP.
Bronze Scales Start each combat with 3 Thorns.
Centennial Puzzle The first time you lose HP each combat, draw 3 cards.
Festive Popper At the start of each combat, deal 9 damage to ALL enemies.
Gorget At the start of each combat, gain 4 Plating.
Happy Flower Every 3 turns, gain .
Juzu Bracelet Regular enemy combats are no longer encountered in ? rooms.
Lantern Start each combat with an additional .
Meal Ticket Whenever you enter a shop room, heal 15 HP.
Oddly Smooth Stone Start each combat with 1 Dexterity.
Pendulum Every 3 turns, draw 1 card.
Potion Belt Upon pickup, gain 2 potion slots.
Red Mask At the start of each combat, apply 1 Weak to ALL enemies.
Regal Pillow Whenever you Rest, heal an additional 15 HP.
Strawberry Upon pickup, raise your Max HP by 7.
Strike Dummy Cards containing “Strike” deal 3 additional damage.
Vajra Start each combat with 1 Strength.
Venerable Tea Set Whenever you enter a Rest Site, start the next combat with an additional .
War Paint Upon pickup, Upgrade 2 random Skills.
Whetstone Upon pickup, Upgrade 2 random Attacks.
Name Effect
Lasting Candy Every other combat, your card rewards gain an additional Power.
Sparkling Rouge At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Akabeko At the start of each combat, gain 8 Vigor.
Bowler Hat Gain 25% additional Gold.
Candelabra At the start of your 2nd turn, gain .
Eternal Feather For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Gremlin Horn Whenever an enemy dies, gain and draw 1 card.
Horn Cleat At the start of your 2nd turn, gain 14 Block.
Joss Paper Every 5 times you Exhaust a card, draw 1 card.
Kusarigama Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Letter Opener Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Lucky Fysh Whenever you add a card to your Deck, gain 15 Gold.
Mercury Hourglass At the start of your turn, deal 3 damage to ALL enemies.
Miniature Cannon Upgraded Attacks deal 3 additional damage.
Nunchaku Every time you play 10 Attacks, gain .
Orichalcum If you end your turn without Block, gain 6 Block.
Ornamental Fan Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph At the start of each Boss combat, heal 25 HP.
Parrying Shield If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Pear Upon pickup, raise your Max HP by 10.
Pen Nib Every 10th Attack you play deals double damage.
Permafrost The first time you play a Power each combat, gain 7 Block.
Petrified Toad At the start of each combat, procure a Potion-Shaped Rock.
Planisphere Whenever you enter a ? room, heal 5 HP.
Reptile Trinket Whenever you use a potion, gain 3 Strength this turn.
Ripple Basin If you did not play any Attacks during your turn, gain 4 Block.
Stone Cracker At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.
Tiny Mailbox Whenever you Rest, procure 2 random Potions.
Tuning Fork Every time you play 10 Skills, gain 7 Block.
Vambrace The first time you gain Block from a card each combat, double the amount gained.
Name Effect
Razor Tooth Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
Art of War If you do not play any Attacks during your turn, gain an additional next turn.
Beating Remnant You cannot lose more than 20 HP in a single turn.
Bellows The first Hand you draw each combat is Upgraded.
Captain's Wheel At the start of your 3rd turn, gain 18 Block.
Chandelier At the start of your 3rd turn, gain .
Cloak Clasp At the end of your turn, gain 1 Block for each card in your Hand.
Frozen Egg Whenever you add a Power into your Deck, Upgrade it.
Gambling Chip At the start of each combat, discard any number of cards then draw that many.
Game Piece Whenever you play a Power, draw 1 card.
Girya You can now gain Strength at Rest Sites. (3 times max)
Ice Cream Energy is now conserved between turns.
Intimidating Helmet Whenever you play a card that costs or more, gain 4 Block.
Kunai Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Lizard Tail When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
Mango Upon pickup, raise your Max HP by 14.
Meat on the Bone If your HP is at or below 50% at the end of combat, heal 12 HP.
Molten Egg Whenever you add an Attack card to your Deck, Upgrade it.
Mummified Hand Whenever you play a Power, a random card in your Hand is free to play that turn.
Old Coin Upon pickup, gain 300 Gold.
Pocketwatch Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Prayer Wheel Normal enemies drop an additional card reward.
Rainbow Ring The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Shovel You can now dig at Rest Sites to obtain a random Relic.
Shuriken Every time you play 3 Attacks in a single turn, gain 1 Strength.
Stone Calendar At the end of turn 7, deal 52 damage to ALL enemies.
Sturdy Clamp Up to 10 Block persists across turns.
The Courier The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Toxic Egg Whenever you add a Skill into your Deck, Upgrade it.
Tungsten Rod Whenever you would lose HP, lose 1 less.
Unceasing Top Whenever you have no cards in Hand during your turn, draw a card.
Unsettling Lamp Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Vexing Puzzlebox At the start of each combat, add a random card into your Hand. It's free to play this turn.
White Beast Statue Potions always appear in combat rewards.
White Star Elites drop an additional Rare card reward.
Name Effect
Belt Buckle While you have no Potions, you have 2 additional Dexterity.
Bread At the start of your first turn, lose . At the start of all other turns, gain .
Burning Sticks The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Cauldron Upon pickup, brews 5 random Potions.
Chemical X The effects of your cost X cards are increased by 2.
Dingy Rug Card rewards can now contain Colorless cards.
Dolly's Mirror Upon pickup, obtain an additional copy of a card in your Deck.
Dragon Fruit Whenever you gain Gold, raise your Max HP by 1.
Ghost Seed Strikes and Defends gain Ethereal.
Gnarled Hammer Upon pickup, Enchant up to 3 Attacks with Sharp 3.
Kifuda Upon pickup, Enchant up to 3 cards with Adroit.
Lava Lamp At the end of combat, Upgrade all card rewards if you took no damage.
Lee's Waffle Upon pickup, raise your Max HP by 7 and heal all of your HP.
Membership Card 50% discount on all products!
Miniature Tent You may choose any number of options at Rest Sites.
Mystic Lighter Enchanted Attacks deal 9 additional damage.
Orrery Upon pickup, gain 5 card rewards.
Punch Dagger Upon pickup, Enchant an Attack with Momentum 5.
Ringing Triangle Retain your Hand on the first turn of combat.
Royal Stamp Upon pickup, choose an Attack or Skill in your Deck to Enchant with ?.
Screaming Flagon If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Sling of Courage Start each Elite combat with 2 Strength.
The Abacus Whenever you shuffle your Draw Pile, gain 6 Block.
Toolbox At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
Wing Charm A random card in each card reward is Enchanted with Swift 1.
Name Effect
Big Mushroom Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Bing Bong Whenever you add a card to your Deck, add one additional copy.
Bone Tea At the start of the next 0 combats, Upgrade your starting hand.
Byrdpip Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
The Chosen Cheese At the end of combat, gain 1 Max HP.
Darkstone Periapt Whenever you obtain a Curse, raise your Max HP by 6.
Daughter of the Wind Whenever you play an Attack, gain 1 Block.
Dream Catcher Whenever you Rest, you may add a card to your Deck.
Ember Tea At the start of the next 0 combats, gain 2 Strength.
Anchor??? Start each combat with 4 Block.
Blood Vial??? At the start of each combat, heal 1 HP.
Happy Flower??? Every 5 turns, gain .
Lee's Waffle??? Upon pickup, heal 10% of your HP.
Mango??? Upon pickup, raise your Max HP by 3.
The Merchant's Rug??? Poor imitation. Does nothing.
Orichalcum??? If you end your turn without Block, gain 3 Block.
Snecko Eye??? Start each combat Confused.
Strike Dummy??? Cards containing “Strike” deal 1 additional damage.
Venerable Tea Set??? Whenever you enter a Rest Site, start the next combat with an additional .
Forgotten Soul Whenever you Exhaust a card, deal 1 damage to a random enemy.
Fragrant Mushroom Upon pickup, lose 15 HP and Upgrade 2 random cards.
Hand Drill Whenever you break an enemy's Block, apply 2 Vulnerable.
History Course At the start of your turn, play a copy of your last played Attack.
Lost Wisp Whenever you play a Power, deal 8 damage to ALL enemies.
Maw Bank Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Mr. Struggles At the start of your turn, deal damage equal to the turn number to ALL enemies.
Pollinous Core Every 4 turns, draw 2 additional cards.
Royal Poison At the start of each combat, lose 4 HP.
Sword of Jade Start each combat with 3 Strength.
Sword of Stone Transforms into a powerful Relic after defeating 5 Elites.
Tea of Discourtesy At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
The Boot Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
Wongo Customer Appreciation Badge Does nothing.
Wongo's Mystery Ticket Receive 3 random Relics after 5 combats.
Fresnel Lens Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.