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Event

Name Cost Rarity Effect
Maul 1 Ancient Deal 5 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.
Deal 6 damage twice.
Increase the damage of ALL Maul cards by 3 this combat.
Neow's Fury 1 Ancient Deal 10 damage.
Put up to 2 cards from your Discard Pile into your Hand.
Exhaust.
Deal 14 damage.
Put up to 3 cards from your Discard Pile into your Hand.
Exhaust.
Whistle 2 Ancient Deal 33 damage.
Stun the enemy.
Exhaust.
Deal 44 damage.
Stun the enemy.
Exhaust.
Byrd Swoop 0 Event Deal 14 damage.
Deal 18 damage.
Clash 0 Event Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Can only be played if every card in your Hand is an Attack.
Deal 18 damage.
Exterminate 1 Event Deal 3 damage to ALL enemies 4 times.
Deal 4 damage to ALL enemies 4 times.
Mad Science 1 Event Deal 12 damage.
Whenever you play a card this turn, the enemy loses 6 HP.
Innate.
Deal 12 damage.
Whenever you play a card this turn, the enemy loses 6 HP.
Mad Science 1 Event Deal 12 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Innate.
Deal 12 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Mad Science 1 Event Deal 12 damage 3 times.
Innate.
Deal 12 damage 3 times.
Peck 1 Event Deal 2 damage 3 times.
Deal 2 damage 4 times.
Rebound 1 Event Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Deal 12 damage.
Put the next card you play this turn on top of your Draw Pile.
Rip and Tear 1 Event Deal 7 damage to a random enemy twice.
Deal 9 damage to a random enemy twice.
Squash 1 Event Deal 10 damage.
Apply 2 Vulnerable.
Deal 12 damage.
Apply 3 Vulnerable.
Name Cost Rarity Effect
Abundance 1 Ancient Choose 1 of 3 Upgraded Powers to add into your Hand. It's free to play this turn.
Exhaust.
0
Apotheosis 2 Ancient Innate.
Upgrade ALL your cards.
Exhaust.
1
Apparition 1 Ancient Ethereal.
Gain 1 Intangible.
Exhaust.
Gain 1 Intangible.
Exhaust.
Brightest Flame 0 Ancient Gain .
Draw 2 cards.
Lose 2 Max HP.
Gain .
Draw 3 cards.
Lose 2 Max HP.
Relax 3 Ancient Gain 16 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Gain 18 Block.
Next turn, draw 3 cards and gain .
Exhaust.
Wish 0 Ancient Put a card from your Draw Pile into your Hand.
Exhaust.
Retain.
Put a card from your Draw Pile into your Hand.
Exhaust.
Distraction 1 Event Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
0
Dual Wield 1 Event Choose an Attack or Power card. Add a copy of that card into your Hand.
Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Enlightenment 0 Event Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Entrench 2 Event Double your Block.
1
Feeding Frenzy 0 Event Gain 5 Strength this turn.
Gain 7 Strength this turn.
Mad Science 1 Event Gain 8 Block.
Add a random card into your Hand. It's free to play this turn.
Innate.
Gain 8 Block.
Add a random card into your Hand. It's free to play this turn.
Mad Science 1 Event Gain 8 Block.
Gain .
Innate.
Gain 8 Block.
Gain .
Mad Science 1 Event Gain 8 Block.
Draw 3 cards.
Innate.
Gain 8 Block.
Draw 3 cards.
Metamorphosis 2 Event Add 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Outmaneuver 1 Event Next turn, gain .
Next turn, gain .
Stack 1 Event Gain Block equal to the number of cards in your Discard Pile.
Gain Block equal to the number of cards in your Discard Pile +3.
Toric Toughness 2 Event Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Gain 7 Block.
Gain 7 Block at the start of the next 2 turns.
Name Cost Rarity Effect
Caltrops 1 Event Whenever you are attacked, deal 3 damage back.
Whenever you are attacked, deal 5 damage back.
Hello World 1 Event At the start of your turn, add a random Common card into your Hand.
Innate.
At the start of your turn, add a random Common card into your Hand.
Mad Science 1 Event Powers cost 1 less.
Innate.
Powers cost 1 less.
Mad Science 1 Event Gain 2 Strength.
Gain 2 Dexterity.
Innate.
Gain 2 Strength.
Gain 2 Dexterity.
Mad Science 1 Event At the end of combat, Upgrade a random card.
Innate.
At the end of combat, Upgrade a random card.