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Ironclad

Name Cost Rarity Effect
Bash 2 Basic Deal 8 damage.
Apply 2 Vulnerable.
Deal 10 damage.
Apply 3 Vulnerable.
Strike 1 Basic Deal 6 damage.
Deal 9 damage.
Anger 0 Common Deal 6 damage.
Add a copy of this card into your Discard Pile.
Deal 8 damage.
Add a copy of this card into your Discard Pile.
Body Slam 1 Common Deal damage equal to your Block.
0
Breakthrough 1 Common Lose 1 HP.
Deal 9 damage to ALL enemies.
Lose 1 HP.
Deal 13 damage to ALL enemies.
Cinder 2 Common Deal 18 damage.
Exhaust 1 card at random.
Deal 24 damage.
Exhaust 1 card at random.
Headbutt 1 Common Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Iron Wave 1 Common Gain 5 Block.
Deal 5 damage.
Gain 7 Block.
Deal 7 damage.
Molten Fist 1 Common Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Deal 14 damage.
Double the enemy's Vulnerable.
Exhaust.
Perfected Strike 2 Common Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deal 6 damage.
Deals 3 additional damage for ALL your cards containing “Strike”.
Pommel Strike 1 Common Deal 9 damage.
Draw 1 card.
Deal 10 damage.
Draw 2 cards.
Setup Strike 1 Common Deal 7 damage.
Gain 3 Strength this turn.
Deal 9 damage.
Gain 4 Strength this turn.
Sword Boomerang 1 Common Deal 3 damage to a random enemy 3 times.
Deal 3 damage to a random enemy 4 times.
Thunderclap 1 Common Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Deal 7 damage and apply 1 Vulnerable to ALL enemies.
Twin Strike 1 Common Deal 5 damage twice.
Deal 7 damage twice.
Ashen Strike 1 Uncommon Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Bludgeon 3 Uncommon Deal 32 damage.
Deal 42 damage.
Bully 0 Uncommon Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
Dismantle 1 Uncommon Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Deal 10 damage.
If the enemy is Vulnerable, hits twice.
Fight Me! 2 Uncommon Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Deal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Hemokinesis 1 Uncommon Lose 2 HP.
Deal 15 damage.
Lose 2 HP.
Deal 20 damage.
Howl from Beyond 3 Uncommon Deal 18 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Deal 24 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Outrage 0 Uncommon Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Deal 13 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Pillage 1 Uncommon Deal 6 damage.
Draw cards until you draw a non-Attack card.
Deal 9 damage.
Draw cards until you draw a non-Attack card.
Rampage 1 Uncommon Deal 10 damage.
Increase this card's damage by 5 this combat.
Deal 10 damage.
Increase this card's damage by 10 this combat.
Spite 0 Uncommon Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Deal 5 damage.
If you lost HP this turn,
hits 3 times.
Stomp 3 Uncommon Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Deal 15 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Unrelenting 2 Uncommon Deal 14 damage.
The next Attack you play costs 0 .
Deal 20 damage.
The next Attack you play costs 0 .
Uppercut 2 Uncommon Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Whirlwind X Uncommon Deal 5 damage to ALL enemies X times.
Deal 8 damage to ALL enemies X times.
Conflagration 1 Rare Deal 2 damage to ALL enemies 4 times.
Deal 2 damage to ALL enemies 5 times.
Feed 1 Rare Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Fiend Fire 2 Rare Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Mangle 3 Rare Deal 20 damage.
Enemy loses 10 Strength this turn.
Deal 26 damage.
Enemy loses 15 Strength this turn.
Midnight 12 Rare Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Deal 72 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Pact's End 0 Rare If you have 3 or more cards in your Exhaust Pile,
deal 18 damage to ALL enemies.
If you have 3 or more cards in your Exhaust Pile,
deal 24 damage to ALL enemies.
Tear Asunder 2 Rare Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Deal 7 damage.
Hits an additional time for each time you lost HP this combat.
Thrash 1 Rare Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Deal 6 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Break 1 Ancient Deal 20 damage.
Apply 5 Vulnerable.
Deal 30 damage.
Apply 7 Vulnerable.
Name Cost Rarity Effect
Defend 1 Basic Gain 5 Block.
Gain 8 Block.
Armaments 1 Common Gain 5 Block.
Upgrade a card in your Hand.
Gain 5 Block.
Upgrade ALL cards in your Hand.
Blood Wall 2 Common Lose 2 HP.
Gain 16 Block.
Lose 2 HP.
Gain 20 Block.
Havoc 1 Common Play the top card of your Draw Pile and Exhaust it.
0
Shrug It Off 1 Common Gain 8 Block.
Draw 1 card.
Gain 11 Block.
Draw 1 card.
Taunt 1 Common Gain 6 Block.
Apply 1 Vulnerable.
Gain 7 Block.
Apply 2 Vulnerable.
Tremble 1 Common Apply 3 Vulnerable.
Exhaust.
Apply 4 Vulnerable.
Exhaust.
True Grit 1 Common Gain 7 Block.
Exhaust 1 card at random.
Gain 9 Block.
Exhaust 1 card.
Battle Trance 0 Uncommon Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Blaze 2 Uncommon Give another player 5 Strength.
Give another player 7 Strength.
Bloodletting 0 Uncommon Lose 3 HP.
Gain .
Lose 3 HP.
Gain .
Burning Pact 1 Uncommon Exhaust 1 card.
Draw 2 cards.
Exhaust 1 card.
Draw 3 cards.
Colossus 1 Uncommon Gain 4 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Gain 7 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Demonic Shield 0 Uncommon Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Lose 1 HP.
Give another player Block equal to your Block.
Drum of Battle 1 Uncommon Draw 2 cards.
When this card is Exhausted, gain .
Draw 2 cards.
When this card is Exhausted, gain .
Evil Eye 1 Uncommon Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Expect a Fight 3 Uncommon Gain 15 Block.
Gains 5 additional Block for each Strength you have.
Gain 16 Block.
Gains 8 additional Block for each Strength you have.
Flame Barrier 2 Uncommon Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Forgotten Ritual 1 Uncommon Gain .
Exhaust.
Gain 4.
Exhaust.
Infernal Blade 1 Uncommon Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
0
Rage 0 Uncommon Whenever you play an Attack this turn, gain 3 Block.
Whenever you play an Attack this turn, gain 5 Block.
Second Wind 1 Uncommon Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Exhaust all non-Attack cards in your Hand. Gain 7 Block for each card Exhausted.
Brand 0 Rare Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Cascade X Rare Play the top X cards of your Draw Pile.
Play the top X+1 cards of your Draw Pile.
Dominate 1 Rare Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Apply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Impervious 2 Rare Gain 30 Block.
Exhaust.
Gain 40 Block.
Exhaust.
Not Yet 2 Rare Heal 10 HP.
Exhaust.
Heal 13 HP.
Exhaust.
Offering 0 Rare Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain .
Draw 5 cards.
Exhaust.
One-Two Punch 1 Rare This turn, your next Attack is played an extra time.
This turn, your next 2 Attacks are played an extra time.
Primal Force 0 Rare Transform all Attacks in your Hand into Giant Rock.
Transform all Attacks in your Hand into Giant Rock+.
Stoke 1 Rare Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Exhaust your Hand.
Add 1 random Upgraded card into your Hand for each card Exhausted.
Name Cost Rarity Effect
Cruelty 1 Uncommon Vulnerable enemies take an additional 25% damage.
Vulnerable enemies take an additional 50% damage.
Feel No Pain 1 Uncommon Whenever a card is Exhausted, gain 3 Block.
Whenever a card is Exhausted, gain 4 Block.
Inferno 1 Uncommon At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.
Inflame 1 Uncommon Gain 2 Strength.
Gain 3 Strength.
Juggling 1 Uncommon Add a copy of the third Attack you play each turn into your Hand.
Innate.
Add a copy of the third Attack you play each turn into your Hand.
Rupture 1 Uncommon Whenever you lose HP on your turn, gain 1 Strength.
Whenever you lose HP on your turn, gain 2 Strength.
Stampede 2 Uncommon At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
1
Stone Armor 1 Uncommon Gain 4 Plating.
Gain 6 Plating.
Vicious 1 Uncommon Whenever you apply Vulnerable, draw 1 card.
Whenever you apply Vulnerable, draw 2 cards.
Aggression 1 Rare At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Barricade 3 Rare Block is not removed at the start of your turn.
2
Crimson Mantle 1 Rare At the start of your turn, lose 1 HP and gain 7 Block.
At the start of your turn, lose 1 HP and gain 10 Block.
Dark Embrace 2 Rare Whenever a card is Exhausted,
draw 1 card.
1
Demon Form 3 Rare At the start of your turn, gain 3 Strength.
At the start of your turn, gain 4 Strength.
Hellraiser 2 Rare Whenever you draw a card containing “Strike”, it is played against a random enemy.
1
Juggernaut 2 Rare Whenever you gain Block, deal 6 damage to a random enemy.
Whenever you gain Block, deal 8 damage to a random enemy.
Pyre 2 Rare Gain at the start of each turn.
Gain at the start of each turn.
Tank 1 Rare Take 50% more damage from enemies.
Allies take 50% less damage from enemies.
0
Unmovable 2 Rare The first time you gain Block from a card each turn, double the amount gained.
1
Corruption 3 Ancient Skills cost 0 .
Whenever you play a Skill, Exhaust it.
2