Punch Construct
Two Punch Constructs appear simultaneously in the “Punch Constructs” event. Each cycles through 3 moves in a fixed loop. Starts with 1 Artifact. Each construct’s HP is randomly reduced by 2-10 at the start of combat. The first construct starts from Fast Punch, while the second starts from Ready.
| Stat | Normal | A8+ |
|---|---|---|
| HP | 55 | 60 |
Starting Powers
Section titled “Starting Powers”- Artifact 1 — Negates 1 debuff.
Move Pattern
Section titled “Move Pattern”Fixed 3-move loop: Ready → Fast Punch → Strong Punch. May start from Fast Punch depending on event configuration:
flowchart LR A[Ready] --> B[Fast Punch] --> C[Strong Punch] --> A
Move List
Section titled “Move List”| Move | Effect | Normal | A9+ |
|---|---|---|---|
| Ready | Gains 10 Block | — | — |
| Strong Punch | Single attack | 14 damage | 16 damage |
| Fast Punch | 2-hit attack + applies 1 Frail | 5×2 damage | 6×2 damage |