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Punch Construct

PUNCH_CONSTRUCT

Two Punch Constructs appear simultaneously in the “Punch Constructs” event. Each cycles through 3 moves in a fixed loop. Starts with 1 Artifact. Each construct’s HP is randomly reduced by 2-10 at the start of combat. The first construct starts from Fast Punch, while the second starts from Ready.

StatNormalA8+
HP5560

Fixed 3-move loop: Ready → Fast Punch → Strong Punch. May start from Fast Punch depending on event configuration:

flowchart LR
  A[Ready] --> B[Fast Punch] --> C[Strong Punch] --> A
MoveEffectNormalA9+
ReadyGains 10 Block
Strong PunchSingle attack14 damage16 damage
Fast Punch2-hit attack + applies 1 Frail5×2 damage6×2 damage