Decimillipede (Middle)
Elite composed of 3 segments (Front / Middle / Back). Each segment acts as an independent enemy.
| Stat | Normal | A8+ |
|---|---|---|
| HP (each segment) | 40–46 | 46–52 |
Each segment’s HP is adjusted to even numbers, ensuring no three segments share the same HP.
Starting Powers
Section titled “Starting Powers”Reattach 25 — When a segment dies, if other segments are still alive, it revives with 25 HP. Only fully defeated when all segments die simultaneously.
Move Pattern
Section titled “Move Pattern”A random starting index is determined at encounter generation; each segment starts at a different position:
flowchart LR
A[Writhe] --> B[Tackle] --> C[Bulk] --> A
D[Reattach] -.->|After revival| R{Random}
R --> A
R --> B
R --> C Move List
Section titled “Move List”| Move | Effect | Normal | A9+ |
|---|---|---|---|
| Writhe | 2-hit attack | 5×2 damage | 6×2 damage |
| Tackle | Single attack + applies 1 Weak | 8 damage | 9 damage |
| Bulk | Single attack + gains 2 Strength | 6 damage | 7 damage |
| Reattach | Revives with 25 HP (on revival only) | — | — |