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Decimillipede (Middle)

DECIMILLIPEDE_SEGMENT_MIDDLE

Elite composed of 3 segments (Front / Middle / Back). Each segment acts as an independent enemy.

StatNormalA8+
HP (each segment)40–4646–52

Each segment’s HP is adjusted to even numbers, ensuring no three segments share the same HP.

Reattach 25 — When a segment dies, if other segments are still alive, it revives with 25 HP. Only fully defeated when all segments die simultaneously.

A random starting index is determined at encounter generation; each segment starts at a different position:

flowchart LR
  A[Writhe] --> B[Tackle] --> C[Bulk] --> A
  D[Reattach] -.->|After revival| R{Random}
  R --> A
  R --> B
  R --> C
MoveEffectNormalA9+
Writhe2-hit attack5×2 damage6×2 damage
TackleSingle attack + applies 1 Weak8 damage9 damage
BulkSingle attack + gains 2 Strength6 damage7 damage
ReattachRevives with 25 HP (on revival only)