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Test Subject

TEST_SUBJECT

Solo boss. Three-phase fight. Revives after each defeat, becoming stronger.

StatNormalA8+
HP (Phase 1)100111
HP (Phase 2)200 × player count212 × player count
HP (Phase 3)300 × player count313 × player count

Adaptable 1 (revives when defeated) + Enrage (gains Strength whenever the player plays a Skill card)

StatNormalA9+
Enrage amount23
flowchart LR
  subgraph Phase 1
  A1[Bite] --> A2[Skull Bash] --> A1
  end
  A1 -.->|Defeated| R1[Respawn]
  subgraph Phase 2
  R1 --> B1[Multi-Claw] --> B1
  end
  B1 -.->|Defeated| R2[Respawn]
  subgraph Phase 3
  R2 --> C1[Lacerate] --> C2[Big Pounce] --> C3[Burning Growl] --> C1
  end
MoveEffectNormalA9+
BiteSingle attack20 damage22 damage
Skull BashSingle attack + applies 1 Vulnerable14 damage16 damage
RespawnFull HP restore + grows 10% larger + gains new power
Multi-ClawMulti-hit attack. Hit count increases by 1 each use10×(3+N) damage11×(3+N) damage
Lacerate3-hit attack10×3 damage11×3 damage
Big PounceSingle heavy attack45 damage45 damage
Burning GrowlAdds Burn cards to discard pile + gains Strength3 Burn cards + 2 Strength5 Burn cards + 3 Strength
PhaseAdditional Power
Phase 2Painful Stabs 1 — Adds Wound cards to discard pile whenever an unblocked attack hits the player
Phase 3Nemesis 1 — Alternates granting and removing Intangible each turn (Adaptable and Painful Stabs are removed)