Aeonglass
Act 3 solo boss. Cycles through 3 fixed moves. Applies Withering Presence to the player and comes pre-loaded with Artifact 3, making debuffs hard to land.
| Stat | Normal | A8+ |
|---|---|---|
| HP | 512 | 535 |
Starting Powers
Section titled “Starting Powers”- Withering Presence 6 — Every 6 cards you play, add a Wither to your Hand
- Artifact 3 — Negate the next 3 debuffs applied to it
Move Pattern
Section titled “Move Pattern”Fixed loop: Ebb → Eye Lasers → Increasing Intensity.
flowchart LR A[Ebb] --> B[Eye Lasers] --> C[Increasing Intensity] --> A
Move List
Section titled “Move List”| Move | Effect | Normal | A9+ |
|---|---|---|---|
| Ebb | Single attack + gains Block | 22 damage, 33 Block | 26 damage, 33 Block |
| Eye Lasers | 2-hit attack | 11×2 damage | 12×2 damage |
| Increasing Intensity | Adds Wither to discard pile + gains Strength | 1 Wither, +3 Strength | 2 Wither, +4 Strength |
Special Mechanics
Section titled “Special Mechanics”- Wither: An Unplayable Status. At end of turn, if it is in your Hand, take 3 damage and it stays in your Hand
- Wither scaling: Each Increasing Intensity upgrades every Wither in combat by +3 damage and makes future Withers enter with the same number of upgrades. After the 1st Increasing Intensity, Withers deal 6 damage; after the 2nd, 9 damage; and so on
- Increasing Intensity stacking: Each time Increasing Intensity is used, the Strength gained increases by 1. The 1st use grants +3 (+4 on A9+), the 2nd grants +4 (+5 on A9+), and it keeps climbing