Tanx
- Epithet: Khimera King
- Act: Act 3 (Glory)
Relic List
Section titled “Relic List”Appears in: Act3.Glory
| Name | Effect | |
|---|---|---|
| Claws | Upon pickup, Transform up to 6 cards into Maul. | |
| Crossbow | At the start of your turn, add a random Attack into your Hand. It's free to play this turn. | |
| Iron Club | Every 4 cards you play, draw 1 card. | |
| Meat Cleaver | You may Cook at Rest Sites. | |
| Sai | At the start of your turn, gain 7 Block. | |
| Spiked Gauntlets | Gain at the start of each turn. Powers cost 1 more . | |
| Tanx's Whistle | Upon pickup, add 1 Whistle to your Deck. | |
| Throwing Axe | The first card you play each combat is played an extra time. | |
| Tri-Boomerang | Choose 3 Attacks in your Deck. Enchant them with Instinct. | |
| War Hammer | Whenever you kill an Elite, Upgrade 4 random cards. |
Offering Generation Logic
Section titled “Offering Generation Logic”The weapon relic candidate pool is shuffled, and the first 3 are selected.
Base Pool (9)
Section titled “Base Pool (9)”| Relic | Effect |
|---|---|
| Claws | Choose 6 cards in your deck to transform into Maul. Maul: 1-cost Attack, 5 damage ×2 hits. Each time you play a Maul, increase the damage of all Mauls by 2 for this combat (3 when upgraded) |
| Crossbow | At the start of your turn, add a random Attack into your Hand. It’s free to play this turn |
| Iron Club | Draw 1 card every time you play 4 cards |
| Meat Cleaver | You can now cook at Rest Sites (remove 2 cards and gain 5 Max HP) |
| Sai | At the start of your turn, gain 7 Block |
| Spiked Gauntlets | +1 Energy per turn. Powers cost 1 more |
| Tanx’s Whistle | Add 1 Whistle (a 2-cost Attack: deal 33 damage and Stun. Exhaust) to your deck |
| Throwing Axe | The first card you play in each combat is played again |
| War Hammer | Each time you defeat an Elite, upgrade 4 random cards in your deck |
Special Option
Section titled “Special Option”| Relic | Effect | Condition |
|---|---|---|
| Tri-Boomerang | Choose 3 Attacks in your deck to enchant with Instinct | 3+ cards in deck eligible for Instinct enchantment |
If the condition is met, Tri-Boomerang is added to the candidate pool (10 total), and the first 3 are selected after shuffling.