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Tanx

  • Epithet: Khimera King
  • Act: Act 3 (Glory)
Appears in: Act3.Glory
Name Effect
Claws Upon pickup, Transform up to 6 cards into Maul.
Crossbow At the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Iron Club Every 4 cards you play, draw 1 card.
Meat Cleaver You may Cook at Rest Sites.
Sai At the start of your turn, gain 7 Block.
Spiked Gauntlets Gain at the start of each turn. Powers cost 1 more .
Tanx's Whistle Upon pickup, add 1 Whistle to your Deck.
Throwing Axe The first card you play each combat is played an extra time.
Tri-Boomerang Choose 3 Attacks in your Deck. Enchant them with Instinct.
War Hammer Whenever you kill an Elite, Upgrade 4 random cards.

The weapon relic candidate pool is shuffled, and the first 3 are selected.

RelicEffect
ClawsChoose 6 cards in your deck to transform into Maul. Maul: 1-cost Attack, 5 damage ×2 hits. Each time you play a Maul, increase the damage of all Mauls by 2 for this combat (3 when upgraded)
CrossbowAt the start of your turn, add a random Attack into your Hand. It’s free to play this turn
Iron ClubDraw 1 card every time you play 4 cards
Meat CleaverYou can now cook at Rest Sites (remove 2 cards and gain 5 Max HP)
SaiAt the start of your turn, gain 7 Block
Spiked Gauntlets+1 Energy per turn. Powers cost 1 more
Tanx’s WhistleAdd 1 Whistle (a 2-cost Attack: deal 33 damage and Stun. Exhaust) to your deck
Throwing AxeThe first card you play in each combat is played again
War HammerEach time you defeat an Elite, upgrade 4 random cards in your deck
RelicEffectCondition
Tri-BoomerangChoose 3 Attacks in your deck to enchant with Instinct3+ cards in deck eligible for Instinct enchantment

If the condition is met, Tri-Boomerang is added to the candidate pool (10 total), and the first 3 are selected after shuffling.